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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Sgt Ocker
What Corp is it
1374
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Posted - 2017.06.08 20:51:44 -
[1] - Quote
So with the coming return of pirate battleships being niche, available to the rich only ships, will we see a buff to T1 battleships or will nulsec Citadels be even safer due to nothing being able to engage them (void bombs are just OP so exclude using anything requiring cap).
I suppose the big groups can always just use dreads and carriers for them. Not like there is a shortage out there and price wise they will be about the same compared to Machs and Rattles..
I'm not sure if making pirate battleships cost as much as a carrier and little less than a dread is good for the game. It certainly isn't good for those who aren't rich or newer players wanting to use them.. Doctrines will change and blue-balling will become far more common - Again.
Funny but if there was even 1 T1 battleship that was even half as good as a Mach or Rattle, pirate battleships wouldn't be the go to.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Sgt Ocker
What Corp is it
1374
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Posted - 2017.06.08 23:01:10 -
[2] - Quote
SurrenderMonkey wrote:Vash Bloodstone wrote:Something about this rubs me the wrong way.
I haven't played a lot recently, but why is this proliferation of pirate battleships considered a problem? Maybe someone can clarify for me? Sure. Quote:Are there too many gangs of pirate battleships roaming around? Gangs? Try mainline fleet doctrines. T1 and navy BS have been almost completely supplanted by pirate BS. Do you really not see why that's a problem? T1 BS are shite in comparison, which IS the problem. If there was a viable alternative for the Mach it wouldn't automatically be the go to.
As for Navy versions, being LP based as soon as one sees more than average use the price goes up to match and demand will always outstrip supply. Napocs were a thing but got priced out of usefulness..
Making pirate ships cost more isn't going to "fix" any problems - Those who can afford them will still use them, those who can't or don't want to spend the extra will keep complaining - Devs will keep increasing costs and reducing supply until they once again become a rarely used niche class of ships.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Sgt Ocker
What Corp is it
1374
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Posted - 2017.06.08 23:13:31 -
[3] - Quote
FT Diomedes wrote:Gilbaron wrote:I strongly advise against any kind of nerf to the escalation spawns. Escalations are a great content creator in this game as they make people do risky stuff which tends to lead to many kinds of interaction with other players.
Keep the changes to droprates and/ or required materials please. I disagree. As someone who both runs escalations and sells escalations, they do not create much content. People tend to run the ones that are close to home and ignore the rest. They find safe travel methods to get to the escalations. It's practically impossible to become the victim of non-consensual PVP inside an escalation, because no one else can find it if you just warp out before they scan down your ship. And even if they do come inside to go after you, they cannot hotdrop on you inside the complex. In short, escalations are relatively risk free. They need to drastically reduce the frequency of escalations. That will make exploration more viable. Then the upcoming T3 changes should increase the risk of people going out there to explore, which should further raise the value of the product. Why would reducing the amount of escalations increase exploration? Are pirate BS bpc's going to drop in data sites?
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Sgt Ocker
What Corp is it
1376
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Posted - 2017.06.09 08:24:36 -
[4] - Quote
SurrenderMonkey wrote:Sgt Ocker wrote:SurrenderMonkey wrote:Vash Bloodstone wrote:Something about this rubs me the wrong way.
I haven't played a lot recently, but why is this proliferation of pirate battleships considered a problem? Maybe someone can clarify for me? Sure. Quote:Are there too many gangs of pirate battleships roaming around? Gangs? Try mainline fleet doctrines. T1 and navy BS have been almost completely supplanted by pirate BS. Do you really not see why that's a problem? T1 BS are shite in comparison, which IS the problem. If there was a viable alternative for the Mach it wouldn't automatically be the go to. As for Navy versions, being LP based as soon as one sees more than average use the price goes up to match and demand will always outstrip supply. Napocs were a thing but got priced out of usefulness.. Making pirate ships cost more isn't going to "fix" any problems - Those who can afford them will still use them, those who can't or don't want to spend the extra will keep complaining - Devs will keep increasing costs and reducing supply until they once again become a rarely used niche class of ships. It's supposed to be the case that those who can afford/feel they're worth it use them. Those who don't will use something cheaper. That isn't a problem, especially when the general premise is linear power gains for exponential increases in cost. The problem is that, right now, the list of people who can afford them and feel they're worth it is... basically everyone, because the pricing, at present, offers linear power gains for linear increases in cost. So you would rather have it so those who can afford it will always win because the rest just can't hope to compete. I'm sorry but that is Fozzie logic which I am afraid is really bad for the game.
Game balance is about EVERYONE having the same opportunities in all aspects of the game as long as they put in the effort. What is happening is - Opportunity is being limited by Devs to those who can afford it, BAD game design...
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Sgt Ocker
What Corp is it
1377
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Posted - 2017.06.09 08:30:10 -
[5] - Quote
Jason Galente wrote:Sgt Ocker wrote:
Making pirate ships cost more isn't going to "fix" any problems - Those who can afford them will still use them
Am I correct in saying that you think a massive price increase of 2-3x current prices is going to result in the number of people "who can afford them" remaining approximately the same? Because if that's indeed what you think, you're insane. And if that's not what you meant, then the change has meaning and you don't really have a point. Ok, the doctrine I fly is around 750 mil now including fit. Double the price of the hull it is still around a bil and will still perform its role better than any other battleship in the game, which is why it is used in the first place. Even at a bil for the hull (which is likely), some groups will still use them as long as supply is viable.
So, you tell me if i have a point or not. NB; we generally field 150 + Machs at a time, with no SRP for losses - EVERYONE in alliance has one or more in their hangers.
The only real alternative is capitals and with pirate battleships (Machs) being reduced to niche use, the largest capital groups will never be contested. How good will this be for Eve overall?
-- - -- - -- - -- When the cost to play a game becomes too high - People find other games. Right now CCP is headed toward the - It is costing too much zone.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Sgt Ocker
What Corp is it
1377
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Posted - 2017.06.09 09:02:27 -
[6] - Quote
Romvex wrote:seems to be alot of unintelligent posters in here who can't understand how important this change is. And at least one who posts an unintelligent reply with no reasoning or even thought put into it.
This change is nothing more than CCP trying to push prices up in the hope more people will buy Plex.
A triple increase to the cost pirate battleships is not needed. Less drops = higher cost Increased mineral use - higher cost Another nerf to nulsec mining = higher cost
3 increases to how much a pirate battleship will cost, in one fell swoop.
Fozzie; Changing any aspect of the game to suit only the rich is not good game balance..
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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